Yagami.CurtisGodson.QuadraturePoints — Type
A structure to hold quadrature points and weights for numerical integration. Where N is the number of quadrature points and T is the type of the points and weights.
Yagami.CurtisGodson.get_quadrature_points — Method
get_quadrature_points(_, n)
Get quadrature points and weights for numerical integration using Gauss-Legendre quadrature. The function returns a QuadraturePoints object containing the points and weights.
Arguments
T: Type of the quadrature points (default isFloat64).n: Number of quadrature points (must be positive).
Returns
A QuadraturePoints object with the quadrature points and weights.
Yagami.CurtisGodson.linintegral! — Method
linintegral!(out, f, Q, t, p)
Compute the linear integral of a function f over the quadrature points Q scaled by a factor t. It is assumed that the integral starts at 0 and ends at t. The function uses the quadrature points and weights to evaluate the integral numerically. The function evaluates f at the quadrature points scaled by t, computes the dot product with the weights, and stores the result in the output array out. The function f needs to have the following signature:
f(points::AbstractVector{T}, p) where {T<:AbstractFloat}where p is an optional parameter that can be passed to the function to account for additional parameters in the integral.
Arguments
out: An output array to store the results of the integral.f: A function that takes a vector of points and an optional parameterp.Q: AQuadraturePointsobject containing the quadrature points and weights.t: the end of the integral path, which is a vector of the same size asout.p: An optional parameter passed to the functionf. Can be a vector of the same size ofoutor a single value.
Returns
The output array with the computed linear integrals.
Yagami.CurtisGodson.linintegral — Method
linintegral(f, Q)
linintegral(f, Q, t)
linintegral(f, Q, t, p)
Compute the linear integral of a function f over the quadrature points Q scaled by a factor t. It is assumed that the integral starts at 0 and ends at t. The function uses the quadrature points and weights to evaluate the integral numerically. The function evaluates f at the quadrature points scaled by t, computes the dot product with the weights, and returns the result multiplied by t/2.
The function f needs to have the following signature:
f(points::AbstractVector{T}, p) where {T<:AbstractFloat}where p is an optional parameter that can be passed to the function to account for additional parameters in the integral.
Arguments
f: A function that takes a vector of points and an optional parameterp.Q: AQuadraturePointsobject containing the quadrature points and weights.t: the end of the integral path, which is a scalar value.p: An optional parameter passed to the functionf.
Returns
The computed linear integral as a scalar value.